Explore Team Fortress 2 Weapons
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Top 10 Best Team Fortress 2 Weapons
Welcome to the Team Fortress 2 Weapon Piki, the best place to decide between team fortress 2 weapons. Since releasing Team Fortress 2 as part of 2007's Orange Box, developer Valve has expanded the multiplayer shooter at a breakneck pace, adding dozens of new weapons and items for players to find, trade, and use to mercilessly slaughter each other. This Piki makes use of more than 2,000 facts about 88 team fortress 2 weapons. Sort and filter these team fortress 2 weapons according to your preferences using the options on the left. Whether you're looking for team fortress 2 weapons Team Fortress 2 weapons for PC Pros, team fortress 2 weapons Team Fortress 2 weapons for Being a Badass or something else entirely, we have you covered.
You are currently viewing the best team fortress 2 weapons. We stack everything according to PikiRank, which measures each item's performance for all users combined. If you're looking for a good bet, pick an item near the top.
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alaina
edited the Team Fortress 2 Weapon Piki
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alaina
edited the Team Fortress 2 Weapon Piki
03/02 at 10:19 AM (EST)
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alaina
edited the Team Fortress 2 Weapon Piki
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ashleyfunk
edited the Team Fortress 2 Weapon Piki
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Austin
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Independent, Unbiased, Fact-Based Rankings
Selected Preferences Overall: Best
Grenade Launcher
The Grenade Launcher has an attack interval of 0.60 seconds and a charge time of 0 seconds. It has a point blank damage of 132 points, a medium range damage of 132 points and a critical damage of 300 points. It has a long range damage of 132 points.
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Time: Attack Interval - 0.60 seconds, Charge Time - 0 seconds
The Grenade Launcher achieves 76% performance for time.
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Damage: Point Blank - 132 points, Medium Range - 132 points, Long Range - 132 points
The Grenade Launcher achieves 68% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Grenade Launcher achieves 100% performance in this category.
Loch-n-Load
The Loch-n-Load has an attack interval of 0.60 seconds and a charge time of 0 seconds. It has a point blank damage of 112 points, a medium range damage of 112 points and a critical damage of 345 points. It has a long range damage of 112 points.
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Time: Attack Interval - 0.60 seconds, Charge Time - 0 seconds
The Loch-n-Load achieves 76% performance for time.
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Damage: Point Blank - 112 points, Medium Range - 112 points, Long Range - 112 points
The Loch-n-Load achieves 66% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Loch-n-Load achieves 100% performance in this category.
Stickybomb Launcher
The Stickybomb Launcher has an attack interval of 0.60 seconds and a charge time of 0.67 seconds. It has a point blank damage of 153 points, a medium range damage of 153 points and a critical damage of 353 points. It has a long range damage of 153 points.
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Time: Attack Interval - 0.60 seconds, Charge Time - 0.67 seconds
The Stickybomb Launcher achieves 69% performance for time.
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Damage: Point Blank - 153 points, Medium Range - 153 points, Long Range - 153 points
The Stickybomb Launcher achieves 77% performance for damage.
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Type: Secondary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Stickybomb Launcher achieves 41% performance in this category.
Scottish Resistance
The Scottish Resistance has an attack interval of 0.45 seconds and a charge time of 1.72 seconds. It has a point blank damage of 153 points, a medium range damage of 153 points and a critical damage of 353 points. It has a long range damage of 153 points.
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Time: Attack Interval - 0.45 seconds, Charge Time - 1.72 seconds
The Scottish Resistance achieves 64% performance for time.
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Damage: Point Blank - 153 points, Medium Range - 153 points, Long Range - 153 points
The Scottish Resistance achieves 77% performance for damage.
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Type: Secondary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Scottish Resistance achieves 41% performance in this category.
Force-A-Nature
The Force-A-Nature has an attack interval of 0.43 seconds and a charge time of 0 seconds. It has a point blank damage of 113 points, a medium range damage of 43 points and a critical damage of 194 points. It has a long range damage of 11 points.
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Time: Attack Interval - 0.43 seconds, Charge Time - 0 seconds
The Force-A-Nature achieves 82% performance for time.
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Damage: Point Blank - 113 points, Medium Range - 43 points, Long Range - 11 points
The Force-A-Nature achieves 39% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Force-A-Nature achieves 100% performance in this category.
The Shortstop
The The Shortstop has an attack interval of 0.36 seconds and a charge time of 0 seconds. It has a point blank damage of 72 points, a medium range damage of 48 points and a critical damage of 144 points. It has a long range damage of 12 points.
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Time: Attack Interval - 0.36 seconds, Charge Time - 0 seconds
The The Shortstop achieves 85% performance for time.
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Damage: Point Blank - 72 points, Medium Range - 48 points, Long Range - 12 points
The The Shortstop achieves 33% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the The Shortstop achieves 100% performance in this category.
Direct Hit
The Direct Hit has an attack interval of 0.80 seconds and a charge time of 0 seconds. It has a point blank damage of 140 points, a medium range damage of 107 points and a critical damage of 338 points. It has a long range damage of 58 points.
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Time: Attack Interval - 0.80 seconds, Charge Time - 0 seconds
The Direct Hit achieves 68% performance for time.
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Damage: Point Blank - 140 points, Medium Range - 107 points, Long Range - 58 points
The Direct Hit achieves 60% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Direct Hit achieves 100% performance in this category.
Iron Curtain
The Iron Curtain has an attack interval of 0.10 seconds and a charge time of 0.87 seconds. It has a point blank damage of 54 points, a medium range damage of 30 points and a critical damage of 108 points. It has a long range damage of 10 points.
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Time: Attack Interval - 0.10 seconds, Charge Time - 0.87 seconds
The Iron Curtain achieves 87% performance for time.
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Damage: Point Blank - 54 points, Medium Range - 30 points, Long Range - 10 points
The Iron Curtain achieves 28% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Iron Curtain achieves 100% performance in this category.
Minigun
The Minigun has an attack interval of 0.10 seconds and a charge time of 0.87 seconds. It has a point blank damage of 54 points, a medium range damage of 30 points and a critical damage of 108 points. It has a long range damage of 10 points.
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Time: Attack Interval - 0.10 seconds, Charge Time - 0.87 seconds
The Minigun achieves 87% performance for time.
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Damage: Point Blank - 54 points, Medium Range - 30 points, Long Range - 10 points
The Minigun achieves 28% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Minigun achieves 100% performance in this category.
Brass Beast
The Brass Beast has an attack interval of 0.10 seconds and a charge time of 1.31 seconds. It has a point blank damage of 65 points, a medium range damage of 36 points and a critical damage of 129 points. It has a long range damage of 12 points.
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Time: Attack Interval - 0.10 seconds, Charge Time - 1.31 seconds
The Brass Beast achieves 82% performance for time.
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Damage: Point Blank - 65 points, Medium Range - 36 points, Long Range - 12 points
The Brass Beast achieves 31% performance for damage.
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Type: Primary
Given that users looking for the best overall team fortress 2 weapons have a preference for primary, secondary and melee and prefer a larger number of type options, the Brass Beast achieves 100% performance in this category.








